In Texture you can either specify a path to an image, or a pattern name (currently available: simple, cross, concrete, line and square). ![]() ) have two new properties in their View tab: "Texture" and "Pattern Size". ![]() You can then set the pattern size, which doesn't depend on the size of the object, so you can have several objects with the exact same hatching.Ĭurrently the implementation is still a bit rough, basically fillable Draft objects (rectangles, closed wires, circles. When applied to a Draft object, a high-resolution transparent image is generated from the svg, and applied to the object as a texture. ayout.htmlīasically I am using the same svg hatch patterns as already in use by the Draft->Drawing tool. ![]() The implementation is inspired from what they did in sketchup. I just finished to implement hatch patterns for Draft objects.
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